Sega shinobi ps28/8/2023 ![]() ![]() There is repetition, there is redundancy. Simply put, if you're going to enjoy this game, you have to get past that from early on. While the 8 different stages themselves differ greatly from one another, the rooms within each stage are often identical. ![]() The linearity is blatant, as is the lack of variation. In the beginning, the gameplay consists strictly of entering a room, sweeping for enemies and when they are all defeated, you gain passage to the next room. He can walk on walls, perform devastating sword combos, and teleport short distances extremely quickly. You control an agile ninja with an array of superhero-like abilities. The focus is almost primarily on fighting, with a few platform elements thrown in for good measure. Shinobi is really very little like any other PS2 game. Little do most people realize, this game is possibly one of the funnest for the system, when one is willing to be persistent, and undertake the challenge. ![]() Shinobi continues in that vein, presenting a game which ''is what it is.'' There is repetition, overwhelming difficulty and other ''flaws'' which may scare away certain gamers, but the developers don't try to hide it in any way. One of such games was Maximo: Ghosts to Glory. There are very few 3D games being released these days which skip all the fancy stuff we don't really need, and go straight for the simplistic, more abbreviated gameplay approach, reminiscent of old 2D classics, which most games are in desperately short supply of. "But then there are those who'll love the challenge, revel in the startlingly addictive gameplay, and see past the mundane-looking environments, amazing themselves with the slick, fashionable elegance the game's artwork possesses. ![]()
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